![]() The zombie “tank” has a melee attack that sends cars flying - an instant KO if one hits your character! Seeing the zombies lean into turns, stumbling out of fires, or tripping over objects is something you rarely see, even in modern games.Īnd that physics engine is used everywhere - you can break windows, blow up barriers, see chairs or TVs flying around from the power of your gunfire. In fact, it turns out that the Source’s physics engine that powers that animation, called VPhysics, is actually based on early Havoc builds, back before it was owned by Intel or Microsoft and was actually open-source. This was Havoc physics… but without the jank. They had back stories which, while not relevant to gameplay, gave the whole world a sense of realism.Ī realism which was echoed by zombie animations which even today remain sensational. They had multiple situational voicelines, prompts and interactions during play that went beyond the usual “RELOADING” scream. Meanwhile, Left 4 Dead launched with so many unique features, it’s hard to keep track of it all! Player characters had… character. I’m not sure that formula justifies being called genre-defining. But true to the base game, Killing Floor didn’t feature a story, and the entire “mission” was a single area with random trader spawns after each “wave”. For example, the original Killing Floor, which has a similar basis, was originally a mod for Unreal Tournament 2004 and debuted in 2005. Well, that gets a little tricky, but I’m going to say yes. ![]() Then it’s over to you to tell me how wrong I am, in the comments! Next, I’ll cover a game that’s very similar to the original, then (hopefully!) any games that have surpassed it since, and finally any games that do things in a unique way, but still tipping their hat to the original. I’ll start with a bit of history about the most famous game representing the genre. IYL will be a short series of articles delving into various genres and looking at the best examples in each. What’s this? An entirely new genre, you say? Well, arguably that’s exactly what Valve presented to the public in 2008 with the original Left 4 Dead, and its superlative sequel the following year.
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